12/18/2022 0 Comments Super mario sunshine 64 mariosonic![]() ![]() Regardless, it is remarkable to play these three games, which span a total of 11 years of Mario history, from 1996 to 2007, and see how each one is clearly based on the groundwork the previous game had laid, and yet each remains a truly singular experience. Taken as a whole, Super Mario 3D All-Stars is about as barebones a package as you could get. If Super Mario 3D All-Stars is truly part of a bigger celebration of Mario’s 35th Anniversary, where’s the fanfare? Why not put in the extra time to really make these games, err, shine? Also, the baffling decision to offer Super Mario 3D All-Stars for sale only for a limited time (until March of 2021) is absurd and feels decidedly anti-consumer. But taken as a whole, Super Mario 3D All-Stars is about as barebones a package as you could get.Įven the physical packaging is lackluster, without so much as a manual included in the box – just a handful of screenshots stitched together on the inside cover. Granted, 3D All-Stars also includes the soundtracks to each of the games included, for a total of 175 tracks, which is nice. This time around, we get Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, and… that’s pretty much it. All of these painstaking little tweaks, in addition to an entirely new Mario game (well, new for the US) were packaged up with the intention of delivering the best possible versions of Mario’s bygone adventures.Ģ7 years later, the spiritual successor to that historic collection has arrived in the form of Super Mario 3D All-Stars, but it lacks the same spirit of celebration. When the original Super Mario All-Stars was released for SNES in 1993, Nintendo capitalized on the opportunity to create a “Mario Extravaganza.” Harnessing the raw power of the Super Nintendo, all three of the original NES Mario games received major overhauls: sprites were completely redesigned, backgrounds were redrawn with more color and detail, sound effects were upgraded, bugs and glitches were fixed, and (for better or worse) mechanics were re-tuned to closer resemble the feel of Super Mario World. As such, I haven’t set out to re-review these games because they haven’t changed significantly enough to warrant a new opinion, but I do want to give you an idea of what it’s like to play these old games on new hardware.īefore I even fired up this new collection, I have to say I was a little bit disappointed in the lack of effort Nintendo has put into it. So talking about the merit of the games themselves versus the overall quality of the collection gets tricky. But for nearly all intents and purposes, the effect is the same. Nintendo has stated that each game has been optimized “for smooth gameplay experience” – more on that in a bit – but overall, these look and feel very similar to how they did on their respective original consoles. It should also be noted that the means by which Nintendo has chosen to port these games to the Switch is by emulating the old consoles, which explains a lot about the lack of upgrades. Joy-Con rumble effects have been added, and Super Mario Galaxy has some Switch-specific control options. The only changes are that each game features dynamic resolution for handheld and docked modes and art for all three games has been upscaled, but not redone or enhanced in any way. Let’s get one thing straight, right off the bat: Super Mario 3D All-Stars is a collection of ports containing Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy for the Switch but they are not remasters. ![]()
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